Pitfall SmKyle writes – “A port of an Atari 2600 emulator to the Max/MSP/Jitter programming environment. This means that the Atari 2600 emulation parameters can be manipulated in a nearly infinite number of ways, producing Max/MSP/Jitter-based visuals with the 2600 aesthetic. Being within Jitter, the pixels generated from the Atari 2600 can be mapped to different types of surfaces, stretched, and zoomed. The audio output can be captured and manipulated by MSP as well.” Link.