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Levelhead by Julian Oliver is an “augmented-reality spatial-memory game” using semacode ARToolkit marker imprinted cubes as player interface -

levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears each face of the cube contains a little room, each of which are logically connected by doors.

In one of these rooms is a character. By tilting the cube the player directs this character from room to room in an effort to find the exit.

Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms?

There are three cubes (levels) in total, each of which are connected by a single door. Players have the goal of moving the character from room to room, cube to cube in an attempt to find the final exit door of all three cubes. If this door is found the character will appear to leave the cube, walk across the table surface and vanish.. The game then begins again.

– learn more @ Julian’s site – Levelhead

[Thanks, Edgar!]

Collin Cunningham

Born, drew a lot, made video, made music on 4-track, then computer, more songwriting, met future wife, went to art school for video major, made websites, toured in a band, worked as web media tech, discovered electronics, taught myself electronics, blogged about DIY electronics, made web videos about electronics and made music for them … and I still do!


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