SliceModeler – fantasy to physical

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SliceModeler – fantasy to physical
sliceform1.png

Asteronimo writes about SliceModeler for Sketchup:

Based on TIG‘s Slicer script I wrote a plugin that slices a solid 3d model along 2 axes, f.i. an X- and a Z-axis.
You can enter separate parameters for each axis. After the slices have been created it calculates the slots for each intersection which allow the cross sections to interlock in an open cell framework, like an egg crate. This process is used in rapid prototyping and can be used to create molds for casting or forming parts.

SliceModeler looks like it could be a neat resource. 3D landscapes, making physical models of data and more. Check out his project page for more info.

Slicemodeler is based on the work of John Sharp. You might want to check out this interview. Here are some photos that are also related to John Sharp’s work. Sharp has a few books that have inspired these innovative ideas, Sliceforms: Mathematical Models from Paper Sections and Surfaces: Explorations With Sliceforms.

How do you turn your dreams into three dimensional reality? Are there any techniques or tools that your find essential? What inspires you to learn and create? Add your voice to the comments, and contribute your photos and video to the Make Flickr pool.

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Making things is the best way to learn about our world.

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