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Noah Zerkin sent us a vid to his current project. It’s a wireless inertial data glove rig, built with an Arduino- and Processing-based motion capture system for use in creative interaction, augmented reality (AR), virtual reality (VR), etc. It’s built entirely with parts from Sparkfun and RadioShack. He writes:

The thing that makes this special is how insanely inexpensive it was to build. The ultimate aim is to create a low-cost modular full-body interaction capture system for use in gaming, AR, and creative applications. The first commercial app I’m targeting for integration is Maya. After that, we’ll look at integration with a game engine. I’m not sure what a glove/arm kit will cost, but it should be under $250 (Perhaps well under… we’ll see… there are costs besides parts). Mass-production units would cost considerably less.

Augmentation

More:
Updated Power Glove with Bluetooth and Arduino

Gareth Branwyn

Gareth Branwyn

Gareth Branwyn is a freelancer writer and the former Editorial Director of Maker Media. He is the author or editor of over a dozen books on technology, DIY, and geek culture. He is currently a contributor for Boing Boing and WINK Books. And he has a new best-of writing collection and “lazy man’s memoir,” called Borg Like Me.


2 Responses to Wireless inertial data glove using Arduino/Processing

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  1. Jose.Torres on said:

    The implications of this project in robotics are numerous.
    Keep up the good work!

  2. Congratulations, What kind of sensors have you used on this glove?
    I’ll build one for my University to use it in sign language for hearing problems, may you send me a tutorial?

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