Wireless inertial data glove using Arduino/Processing

Gareth Branwyn

Gareth Branwyn is a freelance writer and the former Editorial Director of Maker Media. He is the author or editor of over a dozen books on technology, DIY, and geek culture. He is currently a contributor to Boing Boing, Wink Books, and Wink Fun. And he has a new best-of writing collection and "lazy person's memoir," called Borg Like Me.

3924 Articles

By Gareth Branwyn

Gareth Branwyn is a freelance writer and the former Editorial Director of Maker Media. He is the author or editor of over a dozen books on technology, DIY, and geek culture. He is currently a contributor to Boing Boing, Wink Books, and Wink Fun. And he has a new best-of writing collection and "lazy person's memoir," called Borg Like Me.

3924 Articles

Noah Zerkin sent us a vid to his current project. It’s a wireless inertial data glove rig, built with an Arduino- and Processing-based motion capture system for use in creative interaction, augmented reality (AR), virtual reality (VR), etc. It’s built entirely with parts from Sparkfun and RadioShack. He writes:

The thing that makes this special is how insanely inexpensive it was to build. The ultimate aim is to create a low-cost modular full-body interaction capture system for use in gaming, AR, and creative applications. The first commercial app I’m targeting for integration is Maya. After that, we’ll look at integration with a game engine. I’m not sure what a glove/arm kit will cost, but it should be under $250 (Perhaps well under… we’ll see… there are costs besides parts). Mass-production units would cost considerably less.

Augmentation

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