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So what’s a pull-up (or pull-down) resistor, anyway? Well, it’s used when you’re reading an input voltage from some kind of sensor as a “default” value. Say you’re using a pushbutton with your Arduino and want to know when the pushbutton is depressed, so you connect the digital pin to ground through the button. When the button is depressed, ground is connected to the pin. But when the button is not connected, the Arduino is looking at the signal connected to that pin, which is “floating,” and therefore subject to interference and static, things that are probably not desirable in a deliberately triggered system. You need a way to keep the signal consistent, like connecting the pin to power, unless the button is depressed. Since you shouldn’t connect power directly to ground, you need a load in there to prevent a short, so you use a resistor. The Arduino pin will still read 5V even when connected to a 10K-ohm resistor, but when the button is depressed it will read the connection to ground. This is a pull-up resistor. I can remember it because I think of the pin being “pulled” up to power. If you had the circuit wired the other way around, with the pin connected to power through the pushbutton and using a resistor connecting the other side of the pushbutton to ground, this is called a pull-down resistor.

There are lots of great tutorials online for implementing simple circuits with pull-up or pull-down resistors:

Becky Stern

Becky Stern is head of wearable electronics at Adafruit Industries. Her personal site: sternlab.org


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Comments

  1. sam says:

    it bears mentioning that you can activate the Arduino’s internal 20K pullup resistor by setting pinMode(i, INPUT); then calling digitalWrite(i, HIGH);

  2. MtM says:

    sometimes referred to as an “end-of-line resistor” in a large array of sensors, such as a security or fire alarm system.

  3. Sembazuru says:

    Another method of activating the Arduino’s internal 20K pullup resistor is by setting pinMode(i, INPUT_PULLUP); I don’t remember which version of the ArduinoIDE enabled that technique, but I know it works on Arduino v1+ (I didn’t get into Arduino until 1.0.3 so I’m not that clear on the development history.)