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The Arduino Helicopter Game uses less than 8kb of memory, yet it still features things like day/night mode and score keeping. There are still a few random artifacts that show up while playing the game, and they are looking for some help trouble shooting the code. So what do you think readers? Can anyone help figure out what is causing these weird artifacts? If so, please let us know in the comments.

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Marc de Vinck

I’m currently working full time as the Dexter F. Baker Professor of Practice in Creativity in the Masters of Engineering in Technical Entrepreneurship Program at Lehigh University. I’m also an avid product designer, kit maker, author, father, tinkerer, and member of the MAKE Technical Advisory board.


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