Gaming for a Cure, Part II

Science
Gaming for a Cure, Part II

Last month, the Myelin Repair Foundation launched a public game for good: Breakthroughs to Cures, a crowdsourced health initiative created by world-renowned game designer Jane McGonigal.

During Part I, an interesting DIY theme arose… players thought that DIYbio and other citizen science groups could create a new class of researchers that would combat future, humanity-threatening diseases. See more – including what problems face CitSci and novel player solutions – here

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For those who missed Part I, you still have a chance to get in on the game. Part II starts at 9am Tuesday November 9th and will run for the next 24 hours. Register here.

What to expect
In Breakthroughs, you are launched into the future and asked how you would prevent major health catastrophes if you had unlimited resources and support from the President of the good ol’ U.S. of A. Players are asked to not only come up with solutions to big problems, but also to challenge other players suggestions and defend their own ideas.

If you’ve ever had an idea for how individuals can get more involved in global health – and really make a difference – let your voice be heard in Part II. Join the Myelin Repair Foundation, Institute for the Future, and BioCurious’ own Eri Gentry (who who will be on the site as a Game Guide from 5-7pm PT) on the quest for a cure November 9th. Eri will be blogging standout ideas throughout, so put on your thinking caps!

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