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Neat idea, skillfully executed, from artist Scott Garner, who writes:

On the hardware side is a custom-framed television connected to a rotating mount from Ergomart. Attached to the back of the television is a spatial sensor from Phidgets, makers of fine USB sensors. On the software side is a simple C application to communicate with the sensor and feed the data to a Unity 3D scene. The scene itself consists of a camera tied to the sensor data with all lights and objects parented to it so they rotate in unison.

[Thanks, Scott!]

Sean Michael Ragan

I am descended from 5,000 generations of tool-using primates. Also, I went to college and stuff. I write for MAKE, serve as Technical Editor for MAKE magazine, and develop original DIY content for Make: Projects.



  1. [...] When hanging normally, the piece appears to be a still life painting of some fruit and pottery, but it’s actually a 3D image generated in real-time by a piece of software called Unity3D. So when the frame is rotated, the contents of the scene all tumble towareds the side of the frame like they’re being affected by gravity. The concept looks like a lof of fun, and I can’t think of a single painting I wouldn’t want to try this on. Who’s smirking now Mona Lisa now that your world’s been turned upside-down? [Scott Garner via Make] [...]