Let’s be clear; making in software is still making (except when it isn’t). Robert Hodgin created 12 pieces for the Eyeo Festival that happened a couple of weeks ago at the Walker Art Center and they all sit at the tricky intersection between visualization, art and “making in software.” The twelve pieces posted to Vimeo are all studies based on the Cornell Box, a kind of Hello World of 3D simulation (not to be confused with Joseph Cornell’s boxes, although you could probably keep that in your head as well). In any case, these are all lovely studies using the Cinder framework that ought to be seen.
It is obvious that software is an integral part of the modern “Maker Stack”, and software literacy is an increasingly important part of making things. I find myself using Processing alongside Arduino a lot, for example, for modeling and as another part of the bridge between the real world and the virtual. But I’m curious what people think of MAKE covering more projects that exist in the virtual but aren’t necessarily just tools, visualizations, or pure art (or are pure art). Is the distinction between Making In Hardware and Making In Software even meaningful?