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3D Thursday is a feature about CNC Machining, 3D Printing, 3D Scanning, and 3D design that appears in MAKE every Thursday.

octopus-close-up

KIJK, a popular scientific magazine in the Netherlands,  asked me to do some cutaways of objects and animals. They allowed me to pick an animal of my choice; one option was an octopus. Since I am not in the habit of copying artwork and I couldn’t find any appropriate photographic material on the internet, I drove to Urk, a small fishery town nearby.

I started at the fish auction, where I asked if they had any complete octopuses. As it turned out, octopuses are by-catch and brought to the auction approximately once every two weeks. And they are always gutted, so I had to specifically order a complete octopus. I gave my name and number to the auction master and once back home I began to look for fishing companies that advertised octopuses on their website. One of them was able to help me. Finally, a month and a half after I made my order, two arrived in Urk from Italy.

2 octopuses in a styrofoam box

Dissecting

The octopuses were packed in a Styrofoam box with an icepack on top of them. They didn’t smell all too pleasant, but as far as I could see they were fresh enough and complete. Having two dead octopuses in a box is a bit of a puzzle, since you can’t see where one ends and the other begins. I took the largest body out of the box and brought it over to my sink for cleaning.

octopus on my kitchen sink

The octopus on a cutting board, with the Styrofoam lid as a container.

Dissecting an octopus in my kitchen seems a bit gruesome, but octopuses are considered food and my kitchen has very good lighting, so I was able to see everything clearly.

I photographed every detail from the start. I began with the exterior, so I could draw a believable octopus. What I noticed was that the arms are very long and very thin toward their ends. The syphon is a kind of floppy funnel in the middle of the octopus and hangs on ligaments. Even though the octopus was dead, the skin of its back displayed a beautiful pattern of different colored dots.

I opened it up and systematically identified all organs and structures. If you look up “octopus anatomy” you will mainly find very schematic illustrations of the internal organs. Unfortunately, they don’t do the anatomy of an octopus justice, because what I saw was a piece of art: a clean, tightly-packed bundle of clearly distinguishable parts with a great sense of symmetry.

Opening up the octopus

The first cut

It was almost a pity to take the octopus apart, but I did, of course, and photographed everything from different angles as reference for the 3d model I was planning to make. I knew that I couldn’t model every little detail of the octopus, but I tried to be as complete as possible. In the back of my mind I dreamed of a library of very detailed anatomical models. I still do.

Internal organs of an octopus. A beautiful package

A first peek at the internal organs

I noticed that the only parts of an octopus that have some rigidity are the brains, the beak, the buccal mass (part of the digestive system) and a large gland in the body that functions as a liver. I opened the gland to see what’s inside, but a rather homogeneous mass came out. The parts of the beak felt like scales and the skull felt like thick cartilage.

Pushing the beak out of place

Pushing the beak out of place

The separate parts of the beak

The separate parts of the beak

Octopuses have four distinct glands. Here are two of them

Octopuses have four distinct salivary glands. Here are two of them.

The large octopus I started with turned out to be a male. I didn’t do the smaller one since the dissection took several hours, and the smell of a dead octopus is only bearable for a limited amount of time.

Modeling

I made the octopus with ZBrush. ZBrush is a digital clay program that is typically used for organic models. I work with it a lot, and it’s one of my favorite applications. Before I did the dissection I had already made a model of an octopus with ZBrush, but it turned out to not fit my purpose. So I began the digital modeling anew; you can follow the steps below.

The model would be printed A3 size in portrait orientation, so I had some space to work with.  I wanted the artwork to be up-close and personal, as I always try to add a bit of awe to my work.  I imagined the spread as a window pane with the octopus stuck on the other side, so the viewer could see its beak and suckers. The octopus, of course, would try to get around the glass, so the arms come right at you, dripping with water. Because I wasn’t able to animate an animal at the time, the model had to be correctly posed right from the start.

octopus outer anatomy

The steps in ZBrush for creating the outer anatomy of the octopus.

The first phase of the octopus: getting it stuck to the glass. Click the center icon to activate the Sketchfab model and drag to rotate it.


The second phase: making the arms more alive and adding eye sockets

ZBrush has several methods to start with. I used Zspheres, extendable spheres that can easily be turned into a rough model. I placed the spheres as closely as possible to my imagined model, skinned it, and started shaping the model. Shaping in ZBrush is basically sculpting, similar to real-life clay sculpting. The suckers on the arms were most difficult, and since I started with an already posed model, I did each arm individually, instead of generating them in symmetry. It took me days to complete, but now, a year later, I have a work-around. With the rise of detail I started going back and forth between ZBrush and Sculptris. At a certain point the model became too large to work with in Sculptris anymore.

Working on the octopus in Sculptris

Working on the octopus in Sculptris.

After I was satisfied with the overall model, I textured it. I mainly used the photographs I took from the dissected octopus, but I made the model a lot darker than the original animal. You can paint models and apply custom textures in Zbrush, which is great.

The Intestines

If I would do this model over again I would do it differently, particularly when it comes to the intestines. I started work on them after I completed the outer anatomy, and that caused some problems. Although an octopus is very flexible, some parts are less flexible than others. The length of the esophagus, for example, doesn’t change much. So when I started incorporating the intestines into the outer anatomy model, which was already highly detailed and painted, some parts didn’t fit. Since the intestines were so beautiful, I had to change the outer anatomy, particularly the position where the beak protrudes. If you look closely at the finished illustration you can see this adjustment.

Internal organs

The internal organs of an octopus

The same internal organs, in 3D


The final model: the internal organs within the octopus itself

Photoshop

I rendered the model several times to get images of each part of the octopuses anatomy, making adjustments as needed, and then went on to Photoshop. There I combined everything, using different layer styles to distinguish between one organ and another. I have a specific layer make-up in my library that I use for water droplets, so I used that for the arms to give it a wet effect.

Final render of the octopus. water droplets and all

Final render of the octopus, water droplets and all.

Next: The Nile Crocodile

I am working on a similar but even more exiting project right now: a Nile crocodile. John Hutchinson, Professor of Biomechanics at the Royal Vetrinairy College of the University of London, offered me the animals, the space to work on them, and a specialized team to help me get the most out of it. You can see more on my website: The Ultimate Croc Anatomy or read my next blog here!

If you’re involved in a particularly revolutionary or awesome project and would like to write about it for 3D Thursday, or you have a related product that you’d like us to review or write about, please contact Eric Weinhoffer at eric@makermedia.com. Thanks for reading!

Mieke Roth

Who is that crazy woman that likes cutting into beasts, you may wonder?
I live in the Netherlands with my three-year old son. I was one of those kids who ran around with a butterfly net and a jar. I started drawing the moment I could hold a pencil. My favorite subjects were animals. In my teens I was the apprentice of a gifted artist. He taught me the technical skills I needed to become an artist too.
Since being an artist seemed a sure way to starve, or so my parents thought, I went to Wageningen university and graduated as an animal scientist. The following years I went astray. I worked in IT, for a bank: ABN AMRO. It took me eight years to return to my original calling: being an illustrator of animals.
And because I was by then an animal scientist and IT specialist, I could do all sorts of sciency things and talk to scientists and managers alike. So I became a scientific illustrator.

And I didn’t starve.

But.

Over the past nine years I have mostly illustrated technical stuff. Things. Machines. Innovations.
With the Nile Crocodile project I intend to get back to animals seriously. And to bring scientific illustration to a new level.


Related

Comments

  1. how long did this take you?

  2. Mieke Roth says:

    About a month

  3. Really appreciate the detail and hard work on this, looking forward to see more.

    1. Mieke Roth says:

      Thanks!

  4. illian says:

    and this my friends, is how 3d tutorials should be made from now on, this should be taken as standard, props, great work

    1. Mieke Roth says:

      Thank you for that great compliment!

  5. chaitanyak says:

    amazing detail and hard work on this, looking forward to see more.

    1. Mieke Roth says:

      thanks!

  6. Robert says:

    Impressive the sort of thing that modern tools can help facilitate. Though I can’t begin to imagine the difficulty of trying to recreate anatomy from a rather squashed looking thing sitting on a kitchen table.

    Have you tried Blender’s sculpt mode (especially in 2.66)?

    1. Mieke Roth says:

      Thanks. Yes, I am working with it right now, already downloaded Blender 2.66. It is really great Blender incorporated dynamesh!

  7. teleny says:

    Have the Tarvuists been informed?

  8. Alex Ball says:

    I’d have been tempted to CT scan the specimen to get a proper volumetric 3D dataset to start with. Or is that cheating?

    1. Mieke Roth says:

      If you get consistent data it would actually make it a lot easier ;-) But I do think that for communication or education there needs to be an interpretation step to visualize everything in a form that is understandable for a larger public. But I would love to see that scan!

  9. 3DmodelerDi says:

    ohh…fuu ! This is disgusting but I like it because only in this way you can get known with things what you want to do. And I like 3D modeling, but for now I can familiarize with some of unknown things seeing another modelers , for example octopus models too. And I really appreciate your work because I understand how long did it take because I create models too :) But !
    Don`t you think that will be cool to print it and have it like catch without any killing animal ? :)

    1. Mieke Roth says:

      Hi 3dmodelerdi as you may have seen I am a scientific illustrator, not only a 3d modeler. These kind of visualisations are used for research and education. Modeling its exterior isn’t enough. And as I wrote: I didn’t kill this octopus, it was bycatch. Also with the crocodiles in the project I am working on now: they all died of natural causes.

      1. 3DmodelerDi says:

        Ohh.. ok .. sorry I was little distracted when I see that died Octopus.. Thanks for explaining me everything again. :)

        1. Mieke Roth says:

          No problem! I try to be as careful as possible and this is one of the reasons: I don’t want animals to suffer at any time.