Freaky Organic Apparel “Grown” and 3D Printed

3D Printing & Imaging Craft & Design
Freaky Organic Apparel “Grown” and 3D Printed

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You might say that Mother Nature is the original 3D printer, especially after seeing the collaborative project that Professor Neri Oxman of the MIT Media Lab created with Christoph Bader & Dominik Kolb called “Wanderers.”

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These wearables were created using a computational growth process that they designed to produce multiple variations on growing structures.

Inspired by natural growth behaviour, the computional process creates shapes that adapt to their environment. Starting with a seed, the process simulates growth by continously expanding and refining its shape.

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Using this computational growth process, Professor Oxman designed grown wearables that were printed with the Objet500 Connex3 Color Multi-material 3D Production System.

oxman-wanderers-2Photo: Yoram Reshef

Not only do these stunning wearables put the best sci-fi movie special effects to shame, the team plans to continue to develop the production process to make even more incredible wearables in the future.

Prof. Neri Oxman and her team are working on bluring boundary between the environment and ourselves. The aim is to embed living matter within 3D structures that augment the environment. Each piece intends to hold life sustaining elements contained within 3D printed vascular structures with internal cavities, made possible with the dimensional stability and high resolution accuracy of Stratasys’ technology. Living matter within these structures will ultimately transform oxygen for breathing, photons for seeing, biomass for eating, biofuels for moving and calcium for building.

Looks like the fashion world may have just evolved into a fashion ecosystem!

4 thoughts on “Freaky Organic Apparel “Grown” and 3D Printed

  1. Jonas Dichelle says:

    Why?

  2. smithjude says:

    What is that

  3. Syn_Sunflower says:

    Cool

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Artist, writer, and teacher who makes work about popular culture, technology, and traditional craft processes. http://www.andrewsalomone.com

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