
Vol. 25: Get in the Game
Make all kinds of game controllers using an accelerometer or other sensors.
+ Downloads & Extras:
+ Binaries.zip
+ ballDropSerial.zip
+ BasicController.pde
+ SimpleReader.pde
+ LINKS
Processing
The game source code is written in Processing.
ControlP5 library
If you want to modify the controller code or sensor reader, you'll need this.
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- game controller
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First of all, let me say thanks to Tom for writing this article. I am so new to this sort of thing, and unfortunately, full of questions. So, here goes...
Do you need more than one Arduino to play this game ?
How did you attach the accelerometer to the Arduino so it doesn't flop around on the end of the wire jumpers ?
Did anyone else get an error message when verifying the ballDropserial sketch ?
I apologize in advance if there are painfully obvious answers to these questions, and I hope I don't come across as picky, or unwilling to work out a problem on my own. I really am starting from square one.
Thanks.
Posted by fishon on February 20, 2012 at 18:37:54 Pacific Time
- WiiChuck Patch
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If you want to use the Wii Nunchuck as a controller (as I did) you will need to alter the code. The suitable controller code can be found here: http://code.google.com/p/nunchuck-controller/downloads/detail?name=NunchuckControl.pde&can=2&q=Posted by AngrySpinach on July 20, 2011 at 12:58:11 Pacific Time
- Balance board
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Author's note: The balance board I used was based on a design from the Adaptive Design Association. They don't have their plans online, but I'd like them to get credit. The board was built by Max Whitney.Posted by Laura Cochrane on January 24, 2011 at 16:31:29 Pacific Time
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