An Illustrated Guide to Wearable Components

Arduino Technology Wearables
An Illustrated Guide to Wearable Components

Bodies aren’t static, they don’t have straight lines, and after a while they tend to get dirty. So wearable systems embedded in garments and accessories have to be robust, flexible, and, ideally, washable (or at least removable). Here’s a look under the hood — or hoodie, as it were — at the main components of wearable devices.

Illustration by Rob Nance
Illustration by Rob Nance
For more on microcontrollers and wearables, check out Make: Volume 43.  Don't have this issue? Get it in the Maker Shed.
For more on microcontrollers and wearables, check out Make: Volume 43.
Don’t have this issue? Get it in the Maker Shed.

1. Control

Wearable-specific microcontrollers are small, so as to be comfortable and discrete. On the other hand, the distinctive shapes and colors can function as a decorative element. Several of the boards available are hand-washable (minus the power source). Read the documentation carefully.

2. Input/Output

In place of pins, these boards have metal eyelets which you can loop conductive thread through to sew soft circuit connections. Some boards also have snaps — or eyelets large enough to solder on snaps — for easy removal.

3. Conductive Textiles

A material containing metals, such as silver or stainless steel, through which an electrical current can flow is said to be conductive. Wearable systems can make use of these materials in a variety of ways, such as:

  • Thread for making circuits
  • Fabric for capacitive touch sensors
  • Hook-and-loop for switches

4. Sensors

Sensors gather information about the environment, the user, or both. Examples of the former include light, temperature, motion (ACC), and location (GPS). Examples of the latter include heart rate (ECG), brain waves (EEG), and muscle tension (EMG). A few wearable microcontrollers have basic sensors onboard. Other manufacturers offer a range of external sensor modules that connect to the main board.

5. Power

When scoping out a wearable design one of the first things to consider is the power requirement. Do you just want to illuminate a few LEDs, or do you want to run a servomotor? Boards with an integrated holder for a lithium coin battery are nice for low-power projects that need to be self-contained. However boards with a standard JST connector (with or without a circuit to charge LiPo batteries) are more versatile.

6. Actuators

One generic way to describe a wearable system is: In response to X, where X is the input from a sensor, Y happens. Actuators such as LEDs, buzzers or speakers, and servomotors are what make things happen.

7. Networking

To communicate with smart devices, the internet, or other wearable systems, you need wireless connectivity. In addition to wi-fi and Bluetooth, wearable-friendly options include:

  • BLE, which has lower power consumptionthan classic Bluetooth, a range of 50m, and a data transmission rate up to 1 Mbps
  • NFC, a radio frequency field with a range ofapproximately 20cm and data transmission rate up to about 400 Kbps

 

Now make something

wearable-electronics

If you’re still craving information, there is so much more information available in the book Wearable Electronics by Kate Hartman, available in the Maker Shed.

Now that you’ve got the basics, you should jump right in and start making some wearables! There’s really no better way to learn. Some of our favorites are The bag that can charge your electronics, awesome light up shoeslight up hoodie, and these glowy cyber punk spikes.

 

0 thoughts on “An Illustrated Guide to Wearable Components

  1. Pedro Rito says:

    After I tried the lilypad arduino I’m now experiencing the bitalino kit (www.bitalino.com). One of the experiences that I did was to control a servo motor with the heartbeat :) superb!

  2. indiwerwlf says:

    Here’s hoping that this represents an upcoming Adafruit Flora w/ bluetooth that we’ve heard rumors about…

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