Fun & Games
Virtual Island wars!

23 0For any of you Second Life makers who have been itching to create the ultimate virtual home there are a couple of bidding wars over on Ebay. Both Linden Lab and Anshe Chung (largest virtual land owner) are holding auctions for your very own island, which includes 120 hours of in world consulting and building. Also, special thanks to everyone who came out to the virtual MAKE meet up on Friday write up here.

10 thoughts on “Virtual Island wars!

  1. One hears about Second Life from time to time, but one doubts the game’s playability factor aside from the make money side. It’s bad selling point for a MMORPG to have.
    Is the gameplay really fun? WoW and EQ are going strong because of gameplay not because of the ability to resell characters. Of course ability to have a 2ndary market helps online auction sites like mine, but most players are not concerned about the reselling part, they just want to have fun.
    Looks like Chung’s auction didn’t come even close to the Buy Out price.

  2. I’m stunned with how incredibly expansive Second Life is! I’ve only been on there for a month and bought a premium 1-yr membership after just a few days so i’d have a bit of land to experiment and build on.

    SL bounded over the 100,000 active user mark pretty quickly a week ago and is being projected to grow rapidly this year (total population of 500,000 to 1,000,000). A growth rate of 200% to 300,000 wouldn’t be a surprise – especially once more people discover the freedom to build and design; explore, etc… Loving it.

  3. I’m stunned with how incredibly expansive Second Life is! I’ve only been on there for a month and bought a premium 1-yr membership after just a few days so i’d have a bit of land to experiment and build on.

    SL bounded over the 100,000 active user mark pretty quickly a week ago and is being projected to grow rapidly this year (total population of 500,000 to 1,000,000). A growth rate of 200% to 300,000 wouldn’t be a surprise – especially once more people discover the freedom to build and design; explore, etc… Loving it.

  4. I’m stunned with how incredibly expansive Second Life is! I’ve only been on there for a month and bought a premium 1-yr membership after just a few days so i’d have a bit of land to experiment and build on.

    SL bounded over the 100,000 active user mark pretty quickly a week ago and is being projected to grow rapidly this year (total population of 500,000 to 1,000,000). A growth rate of 200% to 300,000 wouldn’t be a surprise – especially once more people discover the freedom to build and design; explore, etc… Loving it.

    SL’s reselling is NOT the predominant reason for its popularity, though, but it is certainly helpful to some. You really don’t have to deal much with buying or selling at all unless you want to and I wouldn’t want someone to be put off thinking they have to spend lots of ‘real money’ in order to accomplish or do anything in the world – that’s simply not true.

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