From v*i*d*a lab:
This project proposes to incorporate more meaningfully the life of hamsters, a pet usually kept marginalized in a cage, with the life of the family by making it play a significant role during a card game. Every time the hamster gives a spin in her wheel a random number is generated. This number is then used as a triggering event in the card game. According to certain rules defined in the game the hamster can also win a hand, in this case every participant must give her a peanut. The project leaves open the question either the hamster will learn by conditioning and will eventually alter the dynamic of the game. More information about the game and the whole process followed in this project can be seen in Maria Helena’s blog. Programmed using the Arduino microcontroller.
- Hamster hacks on Make: Blog – Link