Simulating fatigue on a PSX with Arduino

Arduino Fun & Games
Simulating fatigue on a PSX with Arduino
2644478541_3c69f6cb33.jpg

This is an interesting project that uses an Arduino to interpret the 8bit value generated from the controller and adds a “fatigue value” to the output signal. Basically, the longer you play, the slower your character will move.

So, this is my analog version of a playful Playstation 2 controller for the PSX project — the one that slows the analog part of the controller down over time so, you know..when I’m playing Katamari Damacy it’s a bit more realistic that the Prince gets tired or during GTA, my guy actually gets tired from running away from liquor store heists and stuff.

Basically, I tap right into the PSX controller, putting a microcontroller in between the analog control joysticks and the little FPGA or whatever it is that senses the analog control joysticks. So, my microcontroller determines where the control sticks are and, depending on how long the game’s been played, “dampens” the value, constraining its range.

Read more about Simulating fatigue on a PSX with Arduino

Discuss this article with the rest of the community on our Discord server!
Tagged

ADVERTISEMENT

Maker Faire Bay Area 2023 - Mare Island, CA

Escape to an island of imagination + innovation as Maker Faire Bay Area returns for its 15th iteration!

Buy Tickets today! SAVE 15% and lock-in your preferred date(s).

FEEDBACK