What’s in Make: Magazine

MAKE 33: Software for Makers

MAKE 33: Software for Makers

MAKE Volume 33 features projects for makers of all skill levels — Arduino projects, food, music, personal fabrication, electronics, and more. In our special Codebox section you’ll learn about software of interest to makers, including circuit board design, 3D CAD and printing, microcontrollers, and programming for kids, featuring Microsoft’s SmallBasic, Scratch, and the Kickstarter-funded project […]

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Make: Ultimate Guide to 3D Printing

Make: Ultimate Guide to 3D Printing

Get this special issue today! MAKE’s guide to 3D printing explains what it is and how to get started, and features a buyers guide, showcasing 15 of the most popular printers on the market, to help prospective buyers make smart choices. Buy this special issue from Maker Shed

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MAKE 32: Design for Makers

MAKE 32: Design for Makers

Forget duct tape and baling wire — now makers can design and manufacture things as beautiful as Apple and as slick as Dyson and Audi. We’ll show you how to conceive and visualize great-looking projects with our speed course in industrial design — then build them with tools like vacuum forming and laser cutting, and […]

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MAKE 31: Punk Science

MAKE 31: Punk Science

The maker movement is making science exciting again. Forget the lame baking soda “volcanoes” and the zillion-dollar supercolliders — just as punk rock took music back from the supergroups and big studios, “punk scientists” are making inexpensive new tools to conduct real experiments in garages, schools, and hackerspaces. In MAKE Volume 31, you’ll learn how […]

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MAKE 30: Smarter Homes

MAKE 30: Smarter Homes

Until recently, home automation was gimmicky, finicky, and user-hostile. But today, thanks to a new crop of devices and technology standards, home automation is useful, fun, and maker-friendly. In the special section of MAKE Vol 30, we’ll show you: how to flip any switch in your home with a smartphone, home automation without programming, controlling […]

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MAKE 29: DIY Superhuman

MAKE 29: DIY Superhuman

We have the technology (to quote The Six Million Dollar Man), but commercial tools for exploring, assisting, and augmenting our bodies really can approach a price tag of $6 million. Medical and assistive tech manufacturers must pay not just for R&D, but for expensive clinical trials, regulatory compliance, and liability — and doesn’t help with […]

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MAKE 28: Toys & Games

MAKE 28: Toys & Games

MAKE Volume 28 hits makers’ passion for play head-on with a 28-page special section devoted to Toys and Games, including a toy “pop-pop” steamboat made from a mint tin, an R/C helicopter eye-in-the-sky, and a classic video game console. You’ll also build a gravity-powered catapult, a plush toy that interacts with objects around it, and […]

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MAKE 27: Robots

MAKE 27: Robots

The Robots have returned! MAKE Volume 27 features a special package with robotics projects for every age and skill level. They play music; they spy via the internet; they outwit your pets; they learn from their mistakes! In addition, we’ll show you how to build a special aquarium to keep jellyfish, create pre-Edison incandescent lighting, […]

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MAKE 25: Arduino Revolution

MAKE 25: Arduino Revolution

Give your gadgets a brain! Previously out of reach for the do-it-yourselfer, the tiny computers called microcontrollers are now so cheap and easy to use that anyone can make their stuff smart. It’s called “physical computing” — with a microcontroller, your gadget can sense the environment, talk to the internet or other gadgets, and make […]

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MAKE 24: Space

MAKE 24: Space

MAKE blasts into orbit and beyond with our DIY SPACE issue. Put your own satellite in orbit, launch a stratosphere balloon probe, and analyze galaxies for $20 with an easy spectrograph! We talk to the rocket mavericks reinventing the space industry, and renegade NASA hackers making smartphone robots and Lego satellites. Of course, as usual, […]

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