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Dunno how many retro wargaming enthusiasts we have in our audience.  I know Gareth and I definitely qualify, and I’d bet dollars to donuts that many of you at least recognize the name Ogre.  If not, here’s my best off-the-cuff haiku:

Bees can kill a bear
Simple rules, a subtle game
Our future is blood

And here’s the Wikipedia entry if that was less than helpful to you.

The first original project I ever did for MAKE was a method for making wargaming counters out of Shrinky Dinks, using a set of Ogre gamepieces as an example.

In 1977, the original edition of Ogre was a young Steve Jackson’s first commercial game offering.  I was two years old. Since that time, Ogre has been through five editions, and whispers of a sixth have been percolating among the Illuminati for years.

Now it’s here.  Steve set out to fund the project on Kickstarter, seeking $20,000.  As of today, they’re about to break $440K, with a week still to go.   They keep blasting through their stretch goals, and the game they’re going to make keeps getting better and better as a result. [Thanks, MikeG!]

Ogre Designer’s Edition by Steve Jackson Games — Kickstarter

Sean Michael Ragan

I am descended from 5,000 generations of tool-using primates. Also, I went to college and stuff. I write for MAKE, serve as Technical Editor for MAKE magazine, and develop original DIY content for Make: Projects.


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Comments

  1. mike mcdrunk says:

    Your Ogre shrinky dink article was my first Make bookmark and rekindled my interest in Steve Jackson’s game after many years. I’m very glad to say I’m supporting this project – at the $150 level – and in a small way you’re to blame. Thanks!

    1. Sean Ragan says:

      Thanks, Mike! =]

  2. Mark says:

    I bought the original game in it’s little ‘sandwich bag’ pack. I played while in the Army in West Berlin, that’s right WEST Berlin, that’s how old I am. A great game and I’ve been a Steve Jackson fan ever since.

    1. Sean Ragan says:

      Cool. Playing OGRE in an actual Cold War context would bring a whole new intensity to the game, I would think.

      I always liked the metaphor of the game. The giant industrial power’s metaphorical “war machine” becomes, literally, a single titanic machine of war.

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