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DDR-style game pad for …

Pad 01Here’s a Dance-Dance-Revolution style USB mat you can get from Kraft (the macaroni and cheese folks) for only $10. This is a pretty good deal and you could likely turn this into all sorts of controllers and as parts for projects. I bet it will even work with the open source version of DDR. So, grab one while you can and they’re available. [via via] Link.

16 thoughts on “DDR-style game pad for $10…

  1. Funny – I can’t find any links from pages on kraft.com to kraftbrands.com, the site in the post. A search on their site doesn’t come up with anything about a game pad promotion either. I’d be suspicious about submitting my contact or payment info.

  2. I found the link. Kraft.com links to kraftfoods.com, which links to kraftbrands.com. Kraftfoods.com makes mention of the game pad giveaway on their promotions page, so it looks like this is legit.

  3. I’ve taken the risk and will keep you updated as of what happens. (I used a cap-one card that has fraud protection it also has a very low limit so they can’t do as much damage in case this turns out to be bunk). I only use this card for things like this that might have bad consequences.

  4. Ordered one when this story hit, and we received it yesterday. It’s legit. The dance game that they’ve got on the pad site is a good one for the young kids — not too hard, but still gets you sweatin’. The kids are having a blast with it.

  5. The Kraft pad came in on Friday, and works as advertised. Under OS X, the buttons all work.

    My sisters played StepMania over the weekend, though, and reported that “double-steps always miss!” I’m not a big DDR player, but apparently there are points when you have to depress two buttons simultaneously. These simultaneous keypresses weren’t registering.

    Turns out that the Up, Down, Left & Right buttons are mapped to a hatswitch, and so it’s not registering Up+Down. For now, I just turned the gamepad diagonally — the diagonal buttons map to USB buttons, not a hatswitch.

    Anyone taken this apart yet to see if there’s a way to modify the hatswitch button presses? There are unused buttons reported (5, 6, 7, 8).

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