Ben Fry dumped the ROMs of old NES cartridges and made these cool looking posters – “Any piece of executable code is also commingled with data, ranging from simple sentences of text for error messages to entire sets of graphics for the application. In older cartridge-based console games, the images for each of the small on-screen images (the “sprites”) were often stored as raw data embedded after the actual program’s instructions. This piece examines the unpacking of a Nintendo game cartridge, decoding the program as a four-color image, revealing a beautiful soup of the thousands of individual elements that make up the game screen.” [via] – Link.
Related:
Deconstructulator – Link.
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