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Step #1:

Kinect-based Servo Control

The first phase of this project is to demonstrate basic servo control using a Kinect sensor. Ultimately this project will include some interesting voice-recognition commands for controlling a robotized webcam. In the first iteration, the webcam is tie-wrapped to a couple of inexpensive servos that are in turn tie-wrapped together to provide two-axis positioning. The control circuit is a breadboarded voltage-to-PWM driven by two 12-bit ADCs on a USB-based data acquisition board. The software is written in C# using the Kinect for Windows v1.0 SDK.

Step #2:

Kinect-based Servo Control
  • For the first experiment, the webcam assembly was placed a few feet in front of the Kinect sensor. This video shows the response I was able to achieve using left-hand gesture tracking.
  • My breadboarded circuit was producing some unwanted jitter in the servos, but overall I was happy with the results.

Step #3:

Kinect-based Servo Control
  • Next, I decided to experiment with the newly released Kinect SDK v1.5 with face-tracking features. Here's a link to a video.
  • The laptop I'm using in this experiment is incredibly under-powered for the job so the video results are poor, but I wanted to capture what I was able to cobble together in an afternoon. I still have some work to do on the servo responsiveness, but I like where this is going. The baseline project is part of the new SDK Developer Toolbox (Face Tracking Basics in C#).

  • Gestures.IO

    Nice ! But only for C# developers and only for Kinect for Windows V1.0SDK.
    With Gestures.IO, Javascript, AS3 and Unity developers can create gesture animation compatible with Kinect for XBox, Kinect for Windows, Xtion and INTEL Real Sense.
    Beta is released: