
Anytime a TV show runs ten seasons, you know they’re doing something right. Anytime a TV show runs ten seasons after starting out on an indie UHF station, with a shoestring budget, using props, puppets, and sets literally held together with duct tape and hot glue, well…fans know that Mystery Science Theater 3000 is in a class by itself. The first episode aired on Minneapolis-St. Paul’s KTMA-TV on November 24, 1988, and the last on September 12, 1999, on the Sci-Fi Channel. In the intervening eleven years, MST3K aired 196 more episodes, received two Emmy and one CableACE nominations, won a Peabody award, produced a feature-length tie-in movie, broadcast on three different networks, survived two cancellation scares, and weathered a half-dozen cast changes including the departure of series creator Joel Hodgson midway through season five.
And almost from the very beginning, comedian Michael J. Nelson was there, progressing rapidly from typist, to writer, to head writer, and then, when Joel left, to host and star of the show. Since MST3K ended, Mike has written books, recorded commentary tracks for DVD releases of various cult films, and done voice work for film, TV, and radio. In 2006, Mike launched RiffTrax, a website selling downloadable MP3 commentary tracks designed to be manually synched, by listeners, with DVD releases of major, commercially successful movies like Roadhouse, Avatar, and the Harry Potter and Lord of The Rings series. Following the success of his initial, solo riffs, Mike brought MST3K alums Kevin Murphy and Bill Corbett, as well as an impressive list of guest stars, into the RiffTrax project, and today, besides original downloadable commentaries, RiffTrax produces DVDs, videos on demand, and even live movie-riffing performances around the country.
In 2008, RiffTrax introduced iRiffs, a profit-sharing service to promote fan-made riffs alongside their premium content. Like many longtime fans, my friends and I have often schemed over recording a riff or two of our own, and back in September, I got an unexpected chance to talk to Mike himself about how the pros do it.
Hi, Mike. Thanks for taking the time to talk today. I have been a fan for a long time.
Oh, thatโs great, my pleasure to do it.
So, say Iโm interested in riffing some old movie. Iโve got a film from the 50s or 60s, some cheesy flick, how do I determine if itโs okay, if itโs in the public domain? I always thought that it was, like, the filmmaker has a 100-year copyright and thatโs pretty much it.
I used to think it was pretty standard, too, but that has changed over the last 10, 15 years. Itโs a movable target and itโs pretty complicated. RiffTrax is a division of Legend Films, and theyโve been a player in Hollywood and done deals with the studios many times. So theyโre really familiar with which films are generally thought to be okay, and which films a studio is going to give you trouble about, even though you can legally get away with it. But these are sort of trade secrets. If you know why theyโre not in copyright, then you have the power, but if you donโt, the company says, โWell, no, it is copyrighted.โ And people who own the film stock will hold these secrets and thatโs how they, you know…
So, once youโve figured out the legal stuff and decided on a movie you want to riff, about how long does it take to get it in the can, start to finish?
Well, sometimes the actual recording is delayed. But if we were to just do one movie at a time, I think we probably run it just under two weeks. And about five people will be involved with it, during that time.
How does your group brainstorming, your collaborative writing process work? It is collaborative, right?
It is, but at the beginning of the process, we break it out into individual writers, but before we got there, weโve all seen it together and weโll throw out general stuff. But even when weโre working individually, itโs collaborative to the extent that weโre always sort of linked up by instant message and weโll be pointing out moments to each other: โTake a look at this. What do you think of this?โ But then we get back together once we have raw scripts and thatโs where it gets a little more directly collaborative.
Say youโre riffing along, brainstorming, and you have a stretch thatโs un-funny. Do you stop right then and go back and fix it?
During the first go-round, once weโre just looking at kind of a raw script of what we have, we will probably just mark the stuff and move on because it gets too long to try to do it all and solve it all at one time. So weโll mark those, and have an individual writer kind of go in and try to clean it up a little bit. And then weโll go back and do another rehearsal, really fine-tuning it, and at that point, yeah, we hammer it out as we go along. So that final process can be fairly long.
So, how do you record ideas as theyโre coming up during the brainstorming sessions? Do you have somebody there whoโs writing stuff down? Is there an audio recording just for catching ideas?
No, we just write it down. Iโm usually manning the computer on that. The rest will be reading from raw scripts and I will be on the computer with the, sort of, โlive script.โ We use Google docs so we can all have access, and with a lot of different changes being made, it works well for us to track those changes.
Once the group brainstorming process is complete, you basically have the final written script in hand? Or does some one person go back and clean it up or punch it up?
Occasionally, weโll have a few things that we didnโt solve and there might be a couple of little bits to clean up. But mostly we donโt want to surprise ourselves on performance day too much. We are pretty much creatures that just read whatโs in front of us.
Iโm guessing the actual recording is not really that complicated from a technical perspective โ pass out the scripts, turn on the movie and just go for it, back up and retake as necessary if something doesnโt come off quite right?
Exactly. The one aspect that can be sort of complicated is making sure that the movie syncs with the video. This is in the case when we do MP3 recordings. When weโre doing a video on demand, itโs obviously sort of baked-in already.
I assume you use a sound booth and professional recording equipment and so forth. Do you own your own stuff to do that?
No, we go out of house for that. Our sound guy is not within the company, and heโs very experienced at what we do, so itโs nice to have someone who knows what heโs doing in that regard, but also just the sound part of it is pretty big. I mean, you can record stuff in your office and get pretty close, but thereโs a lot of external noise in there that makes a mess of things.
So if you had to do it on a low budget, in the garage, as it were, that would that be your chief concern? The sound isolation?
I think so. And a lot of people, for instance who do iRiff, you want to tell them, there are good mics out there for not a lot of cost. And that makes a big difference. Some people get too close to the mic, or the mic is really shrill, and no matter how good you are, nobody can listen to that at length. So the microphones are a big part of it. We occasionally will drop in something, if thereโs something we really missed, and in some emergency, we can record a wild line on just a USB mic and drop it in. You wonโt really notice, but you really need an isolated room to do the whole thing.
Can you recommend some particular make or model of USB mic?
I can, in fact. Itโs not in my office and I donโt have it on-hand, but Iโd be happy to email you.
[Mike recommends the Samson C01U mounted in their SP01 Spider shockmount. Based on Amazon prices, as of this writing, you can get mic and mount for less than $75, used. New, they will run about $95.]
Thatโd be great, thank you. Continuing with equipment, what kind of computer and software do you use for final production?
Weโre using a Mac system with Pro Tools. And occasionally weโll record remotely where Kevin and Bill will actually record in Minnesota and Iโll record in San Diego and we just have two different Pro Tools setups and weโll merge them together. It works pretty well. Itโs not our preferred method because itโs obviously more fun, and itโs a better performance if weโre all together.
I notice you occasionally do sound effects, kind of like radio foley. The โDisembaudioโ voice, for instance? Is that done in software?
Yes, that is just a very simple pitch shift.
How is your open distribution model working out? I know you donโt use or believe in DRM. I notice the โdonateโ link on your website for people who find themselves “in possession of a RiffTrax that you didnโt pay for…”
It can be a bit frustrating to know that obviously a way-too-high percentage of your stuff is probably being stolen — thereโs no way to obviously quantify that. Itโs frustrating, but at the same time, we knew that going in โ thatโs sort of built into the model. And we rely on the good graces of our fans, and most people are honest and trustworthy. And thereโs just something about the DRM, sort of locks it up and accuses a person of being a criminal before heโs done anything. And we wanted it to just be, โYeah, you take this and you can use it anywhere. Anywhere that you like.โ
Any general advice that occurs to you for people who were just getting started and wanted to experiment with doing this on their own?
Well, I mean, thereโs two aspects to it. I think people should sit down and try to write the thing first. Solve that. And see if itโs of any interest to you because it is extremely difficult โ most people watch a movie and they say, โThis would be so funny to make jokes on this,โ but really they maybe only have a dozen jokes in mind. When you actually sit down and have to cover every minute of the movie, you realize what an enormous task it is, so that would be my first bit of advice. Just take a section of a movie and try to write it and see if itโs anything that you enjoy at all. Itโs very, very intensive.
If you’ve got the riffing bug, too, a great place to start planning is RiffTrax’ Tips for a successful iRiff page, with advice on selecting video, writing, recording, producing, and promoting your work.
Heartfelt thanks to RiffTrax’ Josh Gemma for his help in arranging and preparing this interview.
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