Maker’s Corner — Make: Money

Education
Maker’s Corner — Make: Money

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I admit it. I’ve always had this fascination with the world of counterfeiting. Selecting the paper, cutting the die, mixing the inks. I mean, if we ever do a spinoff called Fake, I want in.

Just imagine it. Every cash-strapped maker group, robot team, and science club in America will want to get their hands on a copy of Fake: The DIY Currency Handbook. “No maker left behind” will be our policy. Real, honest-to-goodness hands-on chemistry labs and metal shops returning to schools across the country. TechShops popping up in every town. Maker co-ops setting up shop and teaching classes in previously vacant car dealerships. And when Faker Faire comes to town, there will be Brink’s trucks lined up for miles. It’s the stuff dreams are made of.

Of course I’m kidding. (Honest, I don’t know a thing about making fake money, so if you work for the Secret Service, chill.) But we did dream up a very cool way for schools, robot clubs, and ambitious maker groups to actually make their own money. Appropriately enough, it’s called Make: Money. And it’s not only legit, it’s legal! So safe, in fact, even the Girl Scouts can get in on the action. Read on.

Make: Money works like this: when your organization sells MAKE magazine subscriptions to its members, the local community, friends, even strangers on the subway, it keeps 50% of every sale. Do the math: if your group sells 200 subscriptions, you just raised $3,400. No minimums and no maximums. We keep it simple. You sell your favorite DIY magazine, and we pay your group. Plus the top salesperson in your group gets a $50 gift certificate to the Maker Shed!

Since we can hear the gears turning, we figure a lot of you former scouts can’t help but compare this to selling cookies. In fact, one of our editors reports that his daughter’s troop keeps just a tad over 10% of every sale. At that rate, he says they’d have to sell 43.7 boxes of cookies to equal one subscription to MAKE magazine.

And how about that shelf life? The average life expectancy of those Thin Mints is maybe half an episode of Make: television, whereas we’ve yet to see an issue of MAKE magazine anywhere near a landfill. And don’t even get us started on the educational value of reading MAKE compared to eating a box of cookies.

It’s simple. Your school’s science program needs money. Your FIRST robotics team needs money. Your maker club needs money. And we need more people learning about MAKE magazine. You help us and you help your group. Sell just one, or sell a million.

To register your organization, just send us an email at makemoney@makezine.com.

What will the next generation of Make: look like? We’re inviting you to shape the future by investing in Make:. By becoming an investor, you help decide what’s next. The future of Make: is in your hands. Learn More.

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Dan Woods

Dan is CEO of TechShop, Inc. Before joining the team, he spent nine years at O'Reilly Media and was the co-founder of Make: Magazine, which focuses on how-to projects for makers. In this role, Dan oversaw marketing, media relations, circulation development, community outreach, and sales for the magazine. He helped establish Make: as the premier media group and voice of the DIY market. He also conceived and launched the Maker Shed store, growing it to one of Make:'s most important assets. Dan has a BS in Aeronautics from San Jose State University and studied business administration at Santa Clara University's Graduate School of Business.

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