Software is a mix of computer instructions and data, but rarely do you get to see how the two interact in memory. Ben Fry visualized the code of several classic video games, giving insight in to the complexity of the code and how the programmer arranged the graphical elements. It’s also amazing how little was required to implement some of these games – Pitfall fits on one page. To see how far we’ve come, the visualization graphic is 1200KB, while game was only 4KB.
Link: distellamap
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