Warcraft virtual-worlders, this is for you…Fruminator writes – “As of OGLE 0.3b, it is possible to capture texture coordinates (UV) for vertices that have them. This is enabled by the CaptureTextureCoords flag. Coupled with the fact that GLIntercept writes out to disk images for all the texture maps, this allows you to re-texture your capture in Maya with a little menial labor…” – Link.
Related:
Turn virtual 3D objects into real world objects – Link.
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