Here’s a great Phidgets project. We chose to build a ubiquitous version of the 80’s arcade classic “Whack the Mole” since we thought it would be a fun, addictive way of integrating the computer with a really physical game. To make the game a little more sophisticated than the original we made a multiplayer game where one person using a virtual version of our game can connect to the physical game board. Link.
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