This fun project reminds me of the video wall in the Arno movie Total Recall.
â€¢Custom Winscape software with configurable screen parameters
â€¢Two HD plasma displays for great contrast and wide viewing angles
â€¢Video playback resolution of 1920×1080 with sound
â€¢Still-image resolution of 4096×4096
â€¢Fully embedded in the wall for aesthetics and silent operation
â€¢Tracking of one person in the room for proper perspective presentation
â€¢iPhone and web control of sleep/wake/scene selection
10 thoughts on “Augmented reality video ‘windows’”
You’ve got a
tag in the URL of the first link.
You could probably improve this with some sort of facial tracking.
… Still, it would only track one person. Good enough for those of us living along, though.
Now they just need to figure out how the “windows” can produce pseudo-sun light so we can all get our vitamin D without ever going outside again. That, and a view…
Pretty neat, though. Reminds me of the “paintings” that change depending on whose in the room in Bill Gates’s house.
If you have a spare closet, you could do this trick without having to use head-tracking. Paint the inside of the closet black, and install a very large screen or projection TV inside it. Replace the closet door with a wall containing two windows. When you look through the windows, you’ll actually be looking a few feet across the closet to the big screen. Moving around will change the portion of the screen you see. If you use a projection TV, you could reflect it off a mirror or two to enlarge the image more in a small space.
This would also solve the multiple-person problem – the view of the closet would change appropriately for everyone in the room.
Although this project per definition augments the real world, it is not “Augmented reality” to me.
To me it means a videostream that has extra information added that is tracked to the location of the camera(s) making the data appear to be a part of the world presented through the camera.
Check the rest of the “Augmented reality”-links under “More:”, to see what I mean.
I first came in contact with the expression as I was heavily into VR in the late -90:s and early 2000 and I look forward to seeing more projects like this and the linked ones.
I just felt surprised when the expression was used in another context in this article.
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