
Structure Synth is an application for creating complex three-dimensional structures using simple rule sets. Using a few line of code, with statements condensed to a few characters, iterated multiforms can be generated consisting of thousands of individual objects. Developed by Mikael Hvidtfeldt Christensen, this free software is a direct attempt to produce a 3d version of Context Free..
From Beyond the Beyond.
6 thoughts on “Structure Synth – Generated structures”
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This reminds me of Greebles and Nurnies from CG 3D object (usually spaceship) creation. It also looks like a lot of fun. I hope they include some sort of export feature so the creations can be used elsewhere.
Greeble article on Wikipedia http://en.wikipedia.org/wiki/Greeble
eat your heart out sol lewitt…
Really nice job, mix a piece of math with a lot of C++ and you get very unusual image synthesis. For more artificial photos from another engine (Raydiant engine) see:
http://www.flickr.com/photos/26137209@N00/