
This Maker Camp thought piece is adapted from Making Makers: Kids, Tools, and the Future of Innovation
How are you going to design something if youโve never built anything?
โUniversity of Virginia Engineering Professor William Guilford
In the fall of 2011, as I was taking a break from grading my studentsโ assignments,ย I found myself stopped by the preceding quote in an engineering education magazine.ย After six years of teaching undergraduate engineering design classes, Iย shared Dr. Guilfordโs sentiment.
In my classes, I found that the truly innovativeย designs most often came from students who were able to couple rigorous analysisย (which is the focus of many engineering programs) with a practical knowledge ofย how machines work. The latter is knowledge that comes primarily from takingย things apart, putting them together, and learning what has worked (or not worked)ย in other devices.
While I can assume that all of the first-year engineering majorsย that I teach have taken a math class, I canโt assume that theyโve spent time takingย things apart or building things.
As someone who reveled in making things (out ofย wood, out of cardboard, out of fabric, out of sand, out ofโฆ anything) as a child andย teenager, I had a hard time wrapping my head around the idea that many youngย adults, particularly those who were going into a field of study focused on creatingย things, had so little experience actually making things.
I read Guilfordโs article the same week that I attended World Maker Faire inย Queens, New York. This event celebrates the creators of things ranging from robots toย costumes.
The engineering professor in me saw some incredible examples of technology,ย but more than anything, what I noticed were the people who were passionateย about creating things and sharing their knowledge with others. The excitementย was infectious and evident in attendees of all ages. Throughout the fairgrounds,ย there were opportunities for children and adults to learn skills like soldering, energizingย conversations about the intricate details of various 3D printers, makersย young and old showing off the things theyโd made, and a pervasive air of curiosity.
That sense of curiosity and collaboration is what I wish for all of my students, asย well as for my own children.
I am definitely not alone in my desire to encourage children to actively createย the world around them. Makerspaces, places where people get together to use toolsย and work on projects, are popping up around the world. Weโre seeing them inย libraries, schools, community centers, and homes. Project instruction sharing sitesย allow users to freely share step-by-step directionsย for making everything from playful electronic gadgets to furniture to tomatoย soup.
The Maker Movement, and the self-identified makers who are at theย heart of it, celebrate many of the qualities and actions that educators haveย long been trying to promote: lifelong learning, self-directed learning, communication,ย collaboration, creativity, and design.
At a time when there is an increasedย emphasis on STEM (Science, Technology, Engineering, and Mathematics) in theย PK-12 curriculum, the growth of the Maker Movement presents great opportunitiesย for increasing technical literacy and reintroducing people of all ages to the arts ofย making and tinkering.
The kids I watched at World Maker Faire, and at every Makerย Faire Iโve attended, are asking great questions and doing โrealโ projects with theย purest of motivations: they are curious and having fun. They arenโt attending becauseย itโs a homework assignment, or learning to solder because it might be on aย test. To be honest, most of them probably arenโt even sure why learning to solderย is useful yet; they just know that if they learn to do it in the Learn to Solder tentย theyโll get to wear, and keep, a cool blinking-light badge.
And theyโll leave the Faire withย more than just that badge. Theyโll leave knowing what soldering (or sewing, orย woodworking, or cooking, or drop-spinning) is and that they can do it.
Which brings me back to Dr. Guilfordโs question: โHow are you going to designย something if youโve never built anything?โ
Iโd add to that and say: How are you goingย to build something if youโve never taken something apart? How are you going toย come up with interesting ideas and solutions if youโve never been allowed to playย with physical and digital bits and pieces?
It takes a playful, curious person to takeย things apart and imagine new ways to put the parts back together. This describesย most makers, but also almost every young child that Iโve met. Anyone who has beenย around a roomful of children with access to a pile of craft or building materials hasย likely seen the happiness that typically accompanies such endeavors. Youthful creativityย combined with readily available materials often leads to a whirlwind of wonderfulย things.
The creative adult is the child who survived.
โUrsula K. LeGuin
It usually doesnโt take much effort, or the creation of any incentives, to convinceย young children to jump in and start making. As the age of the group gets older,ย though, the dynamic sometimes changes. We start to hear more questions: Whyย should we do this? Am I doing this the right way? Iโve made Squishy Circuits (aย method for using conductive and nonconductive play dough to sculpt working circuits)ย with people of all ages, and Iโve rarely had a child turn down the opportunityย to try it out. With adults, though, Iโve often seen reticence or protests of โIโm notย good at that sort of thing.โ
Itโs not coincidental that many authors who write about innovation, creativity,ย and design talk about the importance of approaching challenges with a childlikeย enthusiasm. Ursula LeGuin, an author who is known for her imaginative fantasyย and science fiction writing, once worded this as: โThe creative adult is the child whoย has survived.โ
Unsurprisingly, many people who I speak to about making share thisย approach. When I asked Amon Milner, a maker/educator, what a โmakerโ was, he replied that โ[all] people are makers. And theย conditions in which people can grow up and have that supported and still do it intoย adulthood is a very special personโฆ Every [child] is a maker and some get to stay that wayย longer.โ
How do we empower children to become, and remain, makers?
Once upon a time, spaceships resided primarily in movies, books, and theย dreams of children, some of whom, after spending their teenage years working onย their cars and tinkering, grew up to become the men and women who made manned โย and unmanned โ spaceflight possible. I believe that it is essential for us toย empower todayโs children with the tools and skills they need to make their dreamsย tangible. The Maker Movement is a shining example of how we can do this.
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