

This new series of behind-the-scenes introductory videos and online exercises introduces computer science fundamentals byย taking a closer look at the tools Pixar engineers and artists use to craft some of your favorite animated movies. There are two series with a couple dozen videos each whichย give the animation nerds in your life, young and old, a chance to get a sense of what it’s like to work at Pixar.
Most topics start with aย broad overview and follow upย with aย second lessonย that delves more deeply intoย the geeky details. The deeper dive of theย Rendering lesson, the most difficult sessionย from the first series, yielded one PIAB student’sย home-builtย basic ray tracer!ย
This new release follows on a successful inaugural season of a dozen of lessons that touch on the math behind the movies, like how parabolas are helpful in modeling grass in Brave or howย combinatorics helped Pixar build a diverse crowd of robots in WALL-E.
Some of these lessons stem from a popular talk by PIABย co-creator Tony DeRose as seen at TED-Ed. We already know DeRose from Maker Media and his work mentoring the teams behind the 720ยฐ flight simulator (aka The Viper) and the fire-breathing dragon, Saphira. He also co-founded Young Makers with Dale Dougherty.ย PIABย is another way he’s working to encourage more kids to learnย about STEAM subjects.
I’ve always been fascinated that this animation studio has its own internal Pixar University, and this is the closest thing I’ve seen to actually “enrolling” there.
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