By passing Nunchuck data to a PC via an Arduino, Melka figured out a way to convert the accelerometer output into a MIDI stream that can be read directly by 3D Studio Max’s motion capture engine:
Here’s my setup under windows :
- Arduino using a WiiChuck adapter from todbot (thanks kurt ^^) and the WiiChuck library from Tim Hirzel
- Data sent to Processing via serial connection and translated to MIDI CC messages using the proMIDI library by Christian Riekoff
- MIDI output from processing sent to midiYoke
- midiYoke sends this data to Ableton Live
- Ableton re-sends the CC messages to midiYoke
- Using Float Motion Capture controllers on 3D Studio Max to rotate the objects according to the pitch and roll of the wiichuck
It’s a little complicated, but from the looks of the video the payoff is worth it. You could adapt this to use data from a number of accelerometers, or turn other measurement data into a MIDI stream that can be used by any application, 3DS or otherwise.
Arduino to 3D Studio Max [via MAKE]
0 thoughts on “3D Studio Max motion capture with a Wii Nunchuck”
Wall-E totally looks like the robot from “Short Circuit”… minus the cheesy 80’s style of course
It bears noting when searching the LEGO site, the username of the award-winning designer is BlueToothKiwi, not BlueToothKiwi. Thanks and keep up the good work!
Doh! I swear, every time I type “kiwi,” “wiki” just wants to come out my fingers.
finally, i was looking for a wall-e with those treads!