Stained glass pixel art
I dunno if these pixel art stained glass windows I stumbled upon in Gary in Cleveland’s Flickr stream are his original work or not, but I dig ’em. Can anyone confirm authorship?
The latest DIY ideas, techniques and tools for bikes, rockets, R/C vehicles, toys and other diversions.
I dunno if these pixel art stained glass windows I stumbled upon in Gary in Cleveland’s Flickr stream are his original work or not, but I dig ’em. Can anyone confirm authorship?
There’s Jake, there’s Elwood, and there’s Dr. Kreepy. In this video he shows you how to cast cheap prop skulls by blowing canned expanding foam from the hardware store into a blow-molded plastic master. Good stuff. Wear work clothes!
By way of the Steampunk Workshop comes this awesome classic horror-themed MAME cabinet by Doug Haffner. Doug is a fan of steampunk, Harper Goff (designer of Disney’s Nautilus for 20,000 Leagues) and Kenneth Strickfaden (set designer and prop builder for Boris Karloff’s Frankenstein). He decided to combine his love for all three in a MAME […]
I’m expecting a lot of prawn-armed Wikuses (Wiki?) this year, but the award goes to YouTuber GrafixFan for producing the first bloggable District-9 related Halloween costume images I’ve seen. We must harvest his tissues immediately.
Layar, the augmented reality app for the Android platform will be incorporating 3D capabilities into the application in November. They’ve released a tech preview this week for PICNIC ’09 in Amsterdam.
This conceptual sensory augmentation device is one of the creepier ones I’ve seen, I think because it seems to have a mind of it’s own. The Miruko wearable eyeball attaches to your body, and continually scans for monsters that only it can see.
This baby was designed by one Michael Ubbesen Jakobsen. From baubike.dk: The BauBike is inspired by Bauhaus design. It is constructed around the geometric shape of the square and the equilateral triangle. The design is stripped down to clean lines and raw material. The design follows a set of formal rules, limiting the geometry to […]