Working model roller coasters
Amazing model working Roller Coasters models built from 1995-2002. Building a working model roller coaster is an extremely complex process. Many things must come together to make a model roller coaster work properly. All of the following topics must be taken into account – layout, design, track, rails, cross ties, track support, wheels, cars, train dynamics, lift mechanisms, sprockets, chains, motors, brakes, magnets, tools, materials, adhesives, molds, and paints. Link.

The Box Doodle Project asks its participants to cut up a cardboard box, doodle on it, turn it into a work of art, take a photo and post it to a collective gallery. the rules are quite simple: rearrange a box to make any kind of figure or object. make the most of least. [
The Green Building is humming, and not just from activities in its labs and offices and classrooms. Thanks to Carrie Bodle (SM Visual Studies 2005), Building 54 has been turned into a giant speaker, resonating with sounds from the upper level of the Earth’s atmosphere. Every day, through Friday, Sept. 16, from 12-1 p.m., “Sonification / Listening Up,” a large-scale sound installation using 35 speakers installed on the south facade of the building, will broadcast an abstract sound collage generated from research data collected in the ionosphere.
Pretty much all the pieces are there. The circuit has been designed, the programming is nigh complete and all that is left is building the casing, minor tweaks here and there, and finally assembly. Even though the Silver face did take a while to come in we are still on a good time table. The prototype will be in dip packaging the final Belt Buckles will be printed for sip packaging. Photo
Very fun processing app – Drawing toy that produces parameterized organisms. Procedural animation allows the organisms to swim around in a virtual fluid environment interacting with each other. The project now interprets strokes made from a tablet pen. When a stroke is completed (or closed into a loop) it manifests an organism based on stroke length, speed, and pressure. While not exactly gesture recognition, it was a quick and dirty solution to what otherwise might have been a nightmare to develop (gesture recognition). [