3D Carving Is More Than Just a Tool, It’s a Community (and a Book)

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Editor’s note: This is adapted from Zach Kaplan’s new book, Getting Started with 3D Carving.

We all begin as makers. Every newbornย is curious by nature; toddlers explore the world byย opening cabinets and dumping out pots and pans. Children letย their imaginations run wild playing with things like Lego andย other construction toys. Thatโ€™s where making begins. Theseย days, schools donโ€™t put an emphasis on exercising this part ofย your brain. Access to the Internet and advancements in technologyย shift the focus away from learning information and towardsย gaining knowledge.

Makers believe in the power of community. A communityย that helps one another, especially when armed withย easy-to-use tools, can learn together and change the world. Thisย phenomenon has happened for centuries. Today, learning andย change can happen faster than ever before in human history. Weย can watch videos, instant message, share photos, and answerย questions to help one another.

I wrote a book in order to build aย community of encouragement and make 3D carving accessible. So far, my company Inventables hasย introduced free software (Easel), launched affordable X-Carveย and Carvey machines, and donated 3D carving machines toย schools, libraries, and makerspaces. However, we believe weย need to do more. Itโ€™s not enough to have access to equipmentย and software: people need to be inspired and connected to othersย who are on the same journey. Right now, millions of peopleย donโ€™t have access to 3D carving. Our goal is to provide themย access and bring them into our community.

Access means more than just carving. It means exposure to theย design process; exercising creativity and imagination;ย being inspired by projects other people have done; givingย encouragement to others in the community; asking questions toย the community; designing your own projects; going to a publicย makerspace to do a carve; and, in some cases, buying your ownย 3D carving machine.

Every school and every library inย the world should have a 3D carving machine. Anyone who wants toย learn about digital manufacturingโ€”students, teachers, parents,ย and the general publicโ€”can exercise their creativity if they haveย access to machines. We are starting with a simple goal: by theย end of 2020, we want a 3D carving machine in every school inย the USA.

To that end, we committed to President Obama and the Whiteย House in 2015 that Inventables would donate a 3D carving machine to oneย school in every state. We delivered on that promise. This wasย our way of getting that process started in schools across theย country. We still have a long way to go, and we need your help. Ifย you are a teacher, parent, or student who wants a 3D carvingย machine but doesnโ€™t have the funding, please go to Donorsย Choose and start a campaign. Tweet your link to @inventables andย weโ€™ll help promote it as much as we can.

In writing a book, my aim is to be your guide on the side. You can participateย directly in the process. Youโ€™ll be the maker of knowledge.ย Youโ€™ll read a little, do some experimentation, and get feedbackย from everyone else who is reading the book now or read itย before you. Books could be interactive in the past. Today, we canย use the Internet to work together and learn from one another asย a community.

Weโ€™re all on this 3D carving journey together. I use the mastery system model: work on a skill until youย master it. Take the opportunity to revise your work as frequentlyย as you wish. Spacing out learning sessions makes youย more likely to deeply process the information and remember itย better and longer. Receiveย feedback from others in the community. The journey will be filledย with success and failure, mistakes and learning.

For each project presented in the book, I worked with a maker from theย community. There is a project page on the Inventablesย website where you can find all the files, materials, and supplementaryย videos. You can also post your remake of theย project. In addition, you can participate in our Maker Challengesย so your work becomes a part of our global community.

We have three core values in the community: independence, collaboration,ย and kindness. In a traditional book, youโ€™d read allย about what those values mean. In this book, weโ€™ll do a projectย together as a community. My hope is youโ€™ll learn what these valuesย mean through experiencing them.

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Zach Kaplan

Zach Kaplan is the founder and CEO of Inventables. He founded the company in 2002 and bootstrapped it until 2009. A maker his whole life, he is on a mission to ignite digital manufacturing world wide and provide everyone with ambition a way to get started. Named a โ€œmodern Leonardoโ€ by the Museum of Science and Industry, his dream is create a world with 2 million digital manufacturers that have raving fans, not customers.

View more articles by Zach Kaplan
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