Noah Zerkin sent us a vid to his current project. It’s a wireless inertial data glove rig, built with an Arduino- and Processing-based motion capture system for use in creative interaction, augmented reality (AR), virtual reality (VR), etc. It’s built entirely with parts from Sparkfun and RadioShack. He writes:
The thing that makes this special is how insanely inexpensive it was to build. The ultimate aim is to create a low-cost modular full-body interaction capture system for use in gaming, AR, and creative applications. The first commercial app I’m targeting for integration is Maya. After that, we’ll look at integration with a game engine. I’m not sure what a glove/arm kit will cost, but it should be under $250 (Perhaps well under… we’ll see… there are costs besides parts). Mass-production units would cost considerably less.
4 thoughts on “Wireless inertial data glove using Arduino/Processing”
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The implications of this project in robotics are numerous.
Keep up the good work!
Congratulations, What kind of sensors have you used on this glove?
I’ll build one for my University to use it in sign language for hearing problems, may you send me a tutorial?