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DIY folding Board Game
Another board project…this one is HOW TO make a folding board game. Cut 4 7½”x7½ squares from pressed cardboard. I used Bienfang illustration board but any pressed (not corrugated) cardboard that’s about 1/16″ thick will do. When you’re done, you add all the images. Link.
Root console on Sony Librie with USBPD
Marko Bolowski, the chap behind the Sony Librie translation project, gave in to our desire to explore the Librie’s internals and released a tool which allows us to open a root console via USB to the Sony device. USBPD consists of a console program (that runs on the USBPD host device, i.e. any Linux computer) and a server program (that runs on the USBPD target device, i.e. our Sony Librie); the precompiled binaries (including sources, of course) can be downloaded here- Link.
DVD to PSP Conversion Guide

If you’ve been looking for some ways o convert DVDs so you can play them on your PSP, here’s a big ole’ Flash movie that will walk you through this step by step. You’ll DVD Decrypter, PSP Video 9 and a PC. Once you get the files out using DVD Decrypter, then you convert them with PSP Video. Link.
Seven Steps to turn your PC into a Mac
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Instead of waiting for those Intel Macs to ship, you could just transform your XP PC in to a Mac, well- at least the look and feel. These are 7 steps to do just that. My pal Lenn did this awhile back, and people used to ask if his Sony laptop was some weird new Mac or something… Link.
DIY kid’s Board Book
Here’s a HOW TO on making those sturdy board books people tend to give kids when they’re younger…Cut 5″x5″ boards from pressed cardboard. I used Bienfang illustration board but any pressed (not corrugated) cardboard that’s about 1/16″ thick will do. You’ll need enough for the interior pages, plus the front and back cover. Round two of the corners…To protect the pages from smudging, cover them with clear adhesive sheets. I used JM laminating sheets. Link.
Control video with Play-Doh
MAKE pal Brendan Dawes just cooked up the coolest video hack, ever. As I twist the Play-Doh and take bits away, the film reacts accordingly in real-time. Add too much Play-Doh and the film rapidly speeds up. An intimate connection is made between the user and the media. Every action has a reaction in the digital space. No scary buttons to press. No instructions to read. It’s just Play-Doh. [via] Link.
Ashmore altered this NES ROM by removing all the enemies, prizes, architecture within the game. Now as a game player, all you can do is go for a walk. Eventually you run out of time and die. Users will need to download a NES emulator to play, if they don’t already have one. [