art

If H is a Chair…

If H is a Chair…

Love this great video of Andrew Byrom, faculty at Cal State Long Beach, who mingles typography with product design. From TedX LA. Andrew takes us through his obsessive inner workflow, where anything can become letters. Starting with words written on streets, to the way that blinds hang, anything has the potential to be turned into […]

Lego Models With Real Fire, Water Effects

Lego Models With Real Fire, Water Effects

Aaron Amatnieks, aka Flickr user akama1_lego, built a Lego dragon that breathes real fire! A tricky proposition when your medium is a polystyrene copolymer that melts at a temperature below the boiling point of water. A butane lighter has been fully incorporated into the structure, including a mechanical start-lever disguised as a rocky crag on the back side of the mountain.

Magnet Drawing Machine

Magnet Drawing Machine

I love this work by artist Jesse Houlding: The Magnet Drawing Machines are kinetic sculptures in which a series of magnets draws a circle on a sheet of paper with iron filings. The iron filings make different marks based on the strength of the magnetic field that holds them in place. As the magnets revolve, […]

Hello Poetry Lovers

Hello Poetry Lovers

To celebrate the publication of my new book, The Practical Pyromaniac, the Chicago Review Press (my publisher), is sponsoring a contest to see who can write the most creative Clerihew about fire, scientists, and similarly geeky subjects. For the budding poet, writer, or wise acre with a scientific bent, it’s a great opportunity for creativity!

Humanoid USB Posing Mannequin for Skeletal Animation

Humanoid USB Posing Mannequin for Skeletal Animation

Clever idea from Japanese firm SoftEther, whose press release is available in English onlyvia machine translation as of this writing. The video pretty much conveys the idea, however. QUMA is rather like an artist’s figure-drawing mannequin with sensors in the joints that report all the articulations through a USB cable. Appropriate software can then position a character’s rigging to match, which seems like it would be both faster and more intuitive than dragging bones around a screen with a mouse.