Day: February 19, 2008

Zome – Make a virus, a 4D cube

Zome – Make a virus, a 4D cube

@The NYC Toy fair 2008 I spent way too much time with the folks from Zome – Zome is based on a version of the 61-zone structural system which includes purely mathematical models from tilings to hyperspace projections, as well as molecular models of quasicrystals and fullerenes, and architectural space frame structures. Zome’s balls (nodes) […]

Sensor squid relation game

Sensor squid relation game

My colleagues and I in the Arts, Media and Engineering program at Arizona State University are working on a wireless tangible interface object for collaboration, called the Sensor Squid. It’s basically an Arduino-controlled, Bluetooth communicating 6-foot plush cephalopod used to control a Max/MSP game about community-generated media. You can download the code, parts list, and […]

One-handed Wii controller

Ryan Culy designed a single-handed, combination Wiimote and Nunchuck (motechuck?), making Nunchuck-enabled Wii games accessible to a friend who is missing a hand. It’s a solid concept and a nice looking custom acrylic execution. Benheck named this one his Hack Pick of the Wii-k: The basic idea is that you strap the nunchuck to one […]