A Mechanical Take on an Arcade Classic

Arduino Fun & Games
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You can’t hear me, but I’m giving Gustavo, the creator of this mechanical version of Out Run, a slow clap for such an impressive build. Made in over a month using spare time, he managed to capture all the features of this classic Sega arcade game in an Arduino-driven, servo-spinning tabletop console. The objective of the game is to drive a lap in the allotted time without hitting any other cars on the road. Gustavo’s version uses a magnetic sensor to detect collisions and a photoresistor to sense when the lap has been completed. Continuous rotation servos allow the car to move back and forth and make the road move beneath the car. And if that’s not enough, the steering wheel even vibrates when the car crashes. I’m impressed, but wondering what project Gustavo will take on next. Perhaps a mechanical version of Super Mario Bros? I know I’m not the only one who would love something like that. [via Technabob]


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Matt Richardson is a San Francisco-based creative technologist and Contributing Editor at MAKE. He’s the co-author of Getting Started with Raspberry Pi and the author of Getting Started with BeagleBone.

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