Homebrew Nintendo DS Development
Good resource for getting started in making your own DS games- Tutorial 1: Setting up the development evironment and building an example application that displays text output and reads the touch screen. Tutorial 2: Using the framebuffer mode of the Nintendo DS to draw to the screen. Also explains a bit about the Vertical Blank Interrupt. Tutorial 3: Detecting and acting on key presses. Link.
Handy for all those retro games, over 74,000 in their library- Have you ever rented a game that came with no instructions? Have you ever bought a used game and found out later that the package you received didn’t come with an essential map or answers to copy protection questions required to play the game? Have you ever bought a re-released game and then realized that they only included an Installation Guide, no game instructions at all?


A bunch of Japanese DIY’ers had a useless old Famicom console and decided to build their own PSP. They started by tearing the console apart…Pretty good photographic dissection and assembly. [

Grand Theftendo is a new homebrew game for the original Nintendo Entertainment System (NES). It is a tribute to Rockstar Games’ Grand Theft Auto III running on the 8 bit, 256×240 resolution, 2 bit colour x 2 bit palette, 1.79 Mhz system, written entirely in 6502 Assembly Language! [