When Videogames Have No Video: Haptic And Non Visual Games
Jeff Thompsonโs Maker Faire New York details the intriguing world of non-visual games, which rely on vibration motors and audio to send information to the player.
Jeff Thompsonโs Maker Faire New York details the intriguing world of non-visual games, which rely on vibration motors and audio to send information to the player.
By now, hopefully, most of you will have seen Steve Hoefferโs Tacit haptic wrist rangefinder project in MAKE Vol 29. MAKE regular David Prutchi recently saw it, and just sent me a link to this functionally similar device built by his daughter Hannah back in October. While Steveโs rangefinder goes โall outโ with an embedded [โฆ]
Tobias Sonne of Carnegie Mellon devised suspenders equipped with stretch sensors that detect differences in resistance depending on the userโs posture. If there is not enough stretch in the suspenders, a buzzer gives haptic feedback, alerting the user to sit up straight.
Rohan Sharma and Jeff Buente, at Cornell University, posted detailed notes on their haptic vision project: The ultrasonic haptic vision system enables a person to navigate hallways and around large objects without sight, through the use of an ultrasonic rangefinder that haptically interfaces with the user via tiny vibrating motors mounted on the userโs head. [โฆ]