Sifteo Cubes – The Game System for Makers
As makers, we love doing things with our hands. Why should our video games be any different? Sifteo Cubes blend technology, fun, and tactile interactivity into a a classic block style form factor.
As makers, we love doing things with our hands. Why should our video games be any different? Sifteo Cubes blend technology, fun, and tactile interactivity into a a classic block style form factor.
“Aperture” is a large wall made of 130 hexagonal components, each of which contains a circular opening with a moveable iris. As the user covers and iris, it opens up, revealing the light on the other side of the wall. The work as a whole is reminiscent of Danny Rozin’s Wooden Mirror.
Designing a booth for Maker Faire may seem like an intimidating project. Festivals like these attract a broad demographic, a lot of questions, and all sorts of people with different interests and objectives. Combine it with the fact that visitors hardly ever linger at an exhibit longer than eight minutes, and it may feel downright impossible.
My impressions of The Creators Project festival in San Francisco.
Are you going to Austin for SXSW? A MAKE crew is headed out March 8-15 for the Interactive portion of the festivities, and will be involved in a variety of events. We’d love to connect if you’re going to be there.
Neat idea, skillfully executed, from artist Scott Garner, who writes: On the hardware side is a custom-framed television connected to a rotating mount from Ergomart. Attached to the back of the television is a spatial sensor from Phidgets, makers of fine USB sensors. On the software side is a simple C application to communicate with […]
In this video, Steven Bathiche from Microsoft Applied Sciences shows off some imaging and human interface technologies that are currently under development at Microsoft. They’re working on something called an optical wedge, which they’re using to add a Z dimension to touch screens and deliver 3D images to your eyes without the need for glasses. […]