What’s in Make: Magazine

MAKE 36: Boards

MAKE 36: Boards

MAKE Volume 36 takes a look at the exploding market of boards and microcontrollers. Powerful and easy to use, microcontrollers allow anyone to add sophisticated interactivity to their projects, and Arduino and Raspberry Pi have ushered in a whole new generation boards tailor-made for making. In this issue, we take a deep dive into the […]

MAKE 35: Danger!

MAKE 35: Danger!

Introducing MAKE Volume 35: the Danger issue! Meet makers who like to play with fire in a variety of ways. If you want to turn up the heat yourself, learn how to make a fire tornado using an old turntable or build your own Six-Pack Tesla Coil. With 23 fantastic DIY projects, find the perfect […]

MAKE 34: Robotics

MAKE 34: Robotics

Join the robot uprising! There’s never been a better time to delve into robotics, whether you’re a tinkerer or a more serious explorer. With the powerful tools and expertise now available, the next great leap in robot evolution is just as likely to come from your garage as a research lab. » BUY OR SUBSCRIBE […]

MAKE 33: Software for Makers

MAKE 33: Software for Makers

MAKE Volume 33 features projects for makers of all skill levels — Arduino projects, food, music, personal fabrication, electronics, and more. In our special Codebox section you’ll learn about software of interest to makers, including circuit board design, 3D CAD and printing, microcontrollers, and programming for kids, featuring Microsoft’s SmallBasic, Scratch, and the Kickstarter-funded project […]

Make: Ultimate Guide to 3D Printing

Make: Ultimate Guide to 3D Printing

Get this special issue today! MAKE’s guide to 3D printing explains what it is and how to get started, and features a buyers guide, showcasing 15 of the most popular printers on the market, to help prospective buyers make smart choices. Buy this special issue from Maker Shed

MAKE 32: Design for Makers

MAKE 32: Design for Makers

Forget duct tape and baling wire — now makers can design and manufacture things as beautiful as Apple and as slick as Dyson and Audi. We’ll show you how to conceive and visualize great-looking projects with our speed course in industrial design — then build them with tools like vacuum forming and laser cutting, and […]

MAKE 31: Punk Science

MAKE 31: Punk Science

The maker movement is making science exciting again. Forget the lame baking soda “volcanoes” and the zillion-dollar supercolliders — just as punk rock took music back from the supergroups and big studios, “punk scientists” are making inexpensive new tools to conduct real experiments in garages, schools, and hackerspaces. In MAKE Volume 31, you’ll learn how […]

MAKE 30: Smarter Homes

MAKE 30: Smarter Homes

Until recently, home automation was gimmicky, finicky, and user-hostile. But today, thanks to a new crop of devices and technology standards, home automation is useful, fun, and maker-friendly. In the special section of MAKE Vol 30, we’ll show you: how to flip any switch in your home with a smartphone, home automation without programming, controlling […]

MAKE 29: DIY Superhuman

MAKE 29: DIY Superhuman

We have the technology (to quote The Six Million Dollar Man), but commercial tools for exploring, assisting, and augmenting our bodies really can approach a price tag of $6 million. Medical and assistive tech manufacturers must pay not just for R&D, but for expensive clinical trials, regulatory compliance, and liability — and doesn’t help with […]

MAKE 28: Toys & Games

MAKE 28: Toys & Games

MAKE Volume 28 hits makers’ passion for play head-on with a 28-page special section devoted to Toys and Games, including a toy “pop-pop” steamboat made from a mint tin, an R/C helicopter eye-in-the-sky, and a classic video game console. You’ll also build a gravity-powered catapult, a plush toy that interacts with objects around it, and […]