MAKE unites, inspires, informs, and entertains a growing community of resourceful people who undertake amazing projects in their backyards, basements, and garages. MAKE celebrates your right to tweak, hack, and bend any technology to your will. The MAKE audience continues to be a growing culture and community that believes in bettering ourselves, our environment, our educational system—our entire world. This is much more than an audience, it's a worldwide movement that Make is leading—we call it the Maker Movement.
MAKE Magazine brings the do-it-yourself mindset to all the exciting projects in your life and helps you make the most of technology at home and away from home. Projects in the magazine range from old-school balsa wood and tissue-paper airplanes to what to do to keep aging high-tech gadgets alive to building autonomous robots from junk. Published as a quarterly since February 2005, MAKE is a hybrid magazine/book (known as a mook in Japan). MAKE comes from O'Reilly, the Publisher of Record for geeks and tech enthusiasts everywhere. It follows in line with the Hacks books and Hardware Hacking Projects for Geeks, but it takes a highly visual and personal approach. Subscribe today!
Maker Faire is the Greatest Show (and Tell) on Earth—a family-friendly festival of invention, creativity and resourcefulness, and a celebration of the Maker movement. Part science fair, part county fair, and part something entirely new, Maker Faire brings together a highly diversified group of individuals who are bound by a common thread to create. Through making, meeting, and sharing comes something very magical that leads to inspiration, education, innovation, and the next best thing. Join in the fun!
Makezine.com is the award-winning website that you're reading right now. It's one of the most popular online watering holes for makers, crafters, inventors, tinkerers, and amateur tech and science nerds of all stripes. People come here for breaking DIY news and information, original content on building, repairing, and modifying their technology, and for step-by-step project articles on a broad range of topics. We also have several popular video series that run regularly on this site which showcase cool projects, kit builds, and explain (in plain English) how various technologies work. Here's one of our recent videos, with one of our amazing kid-makers, Super Awesome Sylvia, showing how to make "squishy circuits!"
Maker Shed is MAKE's online store that's meeting the growing demand for 'projects in a box,' otherwise known as kits. Just imagine the coolest, nerdiest bookstore, museum gift shop, arts and craft shop, and electronics emporium you can possibly dream up — now roll them all into one. You're in the Maker Shed! The Shed houses an irresistible collection of books, kits, robots, microcontrollers, science sets, electronics, craft tools and supplies. It's all of the wondrous stuff we'd hope to find in such a store. Maker Shed is a year-round online store, and we also set up pop-up retail shops at each of our Maker Faires. Gear up today!
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The MAKE Team
Dale Dougherty is founder and general manager of Maker Media. Dale has been instrumental in many of O'Reilly's most important efforts, including founding O'Reilly & Associates with Tim O'Reilly. He was the developer and publisher of Global Network Navigator (GNN), the first commercial website. Dale was developer and publisher of Web Review, the online magazine for Web designers, and was O'Reilly's first editor. Dale has written and edited numerous books at O'Reilly and started the popular Hacks book series. Learn more about Dale on his personal site, dalepd.com and follow him on twitter at @dalepd.
Sherry Huss is maker-in-chief and runs Publishing, eCommerce, Online, and Events for MAKE. She has been instrumental in driving the strategy, management, marketing, and production of Maker Faire since its launch in 2006 and is focused on growing the MAKE brand throughout the Maker ecosystem.
She has over 20 years of technology marketing, publishing, and event experience and has held senior management positions at MediaLive International, Key3Media, Ziff-Davis, and Softbank. Product marketing and live event experiences have been a focus for Sherry, and throughout her career, she has been instrumental in launching and managing several successful technology and consumer events such as Sun's JavaOne, Oracle's iDevelop, O'Reilly Media's Web 2.0 Summit and Dwell on Design Conference and Expo. She is passionate about making and the Maker community.
Melissa Morgan is the content services director. She began her career managing the Amazon.com homepage back in the 90s when they only sold books and everyone wrapped presents during the holiday rush. She still regrets leaving before her stock options had fully vested. From there, she moved on to manage content, software, and web development for online startups as well as major rock band and fashion industry websites.
Gareth Branwyn is the editorial director. For 12 years, he was a contributing editor at Wired, co-creating and authoring the "Jargon Watch" column and writing numerous feature pieces. Gareth has also authored half a dozen books, including the first book dedicated to the Web (Mosaic Quick Tour: Accessing and Navigating the World Wide Web), The Happy Mutant Handbook (with the editors of bOING bOING magazine), and Jamming the Media: A Citizen's Guide. He has served as an editor for a number of MAKE's popular book titles, including Make: Electronics, Maker's Notebook, and The Best of MAKE.
Mark Frauenfelder is the editor-in-chief of MAKE magazine, and the founder of the popular Boing Boing blog. He was an editor at Wired from 1993-1998, and was the founding editor-in-chief of Wired Online. He's the author of six books. His latest book is Made By Hand: Searching for Meaning in a Throwaway World.
Keith Hammond is the projects editor of MAKE magazine. He cut his teeth at The Nose magazine and was news editor of Mother Jones Online, the first general-interest magazine to publish on the web. He has written and edited for publishers ranging from Forbes to EcoTraveler to Random House; lobbied and flacked for wilderness conservation groups; and consulted on political and media campaigns for nonprofit, corporate, and government clients. He returned to publishing in 2006 with O'Reilly Media, as production editor of the book Makers: and copy chief of MAKE and CRAFT.
Phillip Torrone is an editor at large of MAKE, and was the first and most prolific editor/blogger of Makezine.com. He has authored and contributed to numerous books on programming, mobile devices, design, hardware hacking and is also a contributing editor for Popular Science. In addition to MAKE, Phillip is creative director at Adafruit Industries, a New York City based open source hardware and electronic kit company. Prior to MAKE, Phillip was director of product development for creative firm Fallon Worldwide, best known for their award-winning films.